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Java Design: Building Better Apps and Applets (2nd Edition), by Peter Coad, Jill Nicola, Jon Kern
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27114-8 The first true design book inspired by Java(tm) Meet Charlie and Zoe, two users with highly individual User Interface needs. Follow them through the process of designing complex systems that use the power of Java to create unique online solutions. They'll introduce you to the brand-new design paradigm made possible by Java. Explore new concepts in development on the theoretical level, then put them to work with Charlie and Zoe to see their practical applications. Java-inspired design has some basic maxims that are carried out throughout this book. *Interfaces: Java's most significant aspect for designers is its freedom. Object connections and scenario interactions don't need to be hardwired to a single class of objects anymore-learn to use this freedom to gain flexibility, extensibility, and pluggability in your designs. *Composition: Basing your Java designs on composition, rather than inheritance, allows you to maximize this free structure. Java Design offers a five-fold checklist for determining which strategy is "the better one to apply." *Threads: Learn to manage multiple streams of program execution cleanly, efficiently, and safely.* Notification: Manage notification in ways that maximize the loose coupling supported by Java. Learn to identify the flaws in Java's own mechanism to keep your systems in sync. Java Design also includes a CD-ROM filled with cool code ready to use in your own apps, as well as a Strategies and Patterns Handbook with 177 strategies and 31 object-model patterns to guide your own app design.
- Sales Rank: #1395270 in Books
- Published on: 1998-12
- Original language: English
- Number of items: 1
- Dimensions: .90" h x 7.01" w x 9.21" l,
- Binding: Paperback
- 352 pages
From the Publisher
Understand Java as a serious client/server development language. In this book, internationally-respected object oriented development experts Peter Coad and Mark Mayfield show programmers the best way to design Java client/server applications and applets that are as efficient and reliable as possible. The book covers object models and scenario views as they apply to Java programming. It introduces threads and concurrency, and shows how to design software that makes the most effective, reliable use of multithreading. Developers will learn better ways to think about Java exceptions -- and when and how to use them. The book also covers Java's implementation of notification. Java: Designing Better Apps and Applets will be invaluable to any professional software developer interested in client/server programming with Java.
From the Inside Flap
It's been two years since the writing of the first edition of Java Design. Java is growing up nicely and is gaining widespread acceptance in many industries around the globe. All of our workshops and mentoring are with Java projects now, an exciting transition from the "just getting started" times of two short years ago. In the first edition, we set out to write a book on design rather than programming. We did this for several reasons. One, we are designers at heart; we architect and shape large software systems for a living and truly love what we do. Two, we realize that there are hundreds (and hundreds) of Java programming books today-and that we have little to add to that genre. Three, we seek to write books that have lasting value, and so, did our best to insulate valuable design content from the evolution of Java and related technologies. The first edition has stood the test of time. While some Java programming books have gone through as many as four editions, Java Design has continued as a best-seller for two years running. The biggest visual change is the second edition's complete transition to UML notation. We've worked with UML (currently version 1.2) for some time now on real projects. We've looked for ways to use it more effectively, still communicating some of the subtleties of earlier notations. More and more readers have asked for us to make this move. In this edition we do so. The biggest content change is the second edition's many new sections, 68 pages of new material, delivering:
Eight new "design with interfaces" strategies (Chapter 3) 1. Design-in: common features 2. Design-in: role doubles 3. Design-in: behavior across roles 4. Design-in: collections and members 5. Design-in: common interactions 6. Design-in: intra-class roles 7. Design-in: plug-in algorithms 8. Design-in: feature sequences
How to design a "responsible thread," one that knows when it can safely terminate itself (Chapter 4) How to use inner classes to encapsulate interface adapters (Chapter 5) Five additional notification mechanisms (Chapter 5) 1. Source-listener 2. Source-support-listener (JavaBeans-style notification) 3. Producer-bus-consumer (InfoBus-style notification) 4. Model-view-controller (Swing-style notification) 5. Source-listener across a network (Enterprise JavaBeans-style notification) We hope you enjoy this new material as much as we have enjoyed developing it in practice. Thank you to each of you who have taken the time to write with feedback, suggestions, kind words, and gentle nudges. We value you and your input. Yours for better design, Peter Coad President, Object International, Inc. coad@oi oi Mark Mayfield Senior Object-Model Architect, Net Explorer., Inc. mmayfield@netexplorer netexplorer
From the Back Cover
Praise for Java Design: Building Better Apps & Applets, Second Edition:
"This is a revolutionary book in the Java programming book market since it doesn't teach you how to program ... This is a book for those who need to implement large and complex applications and want to learn how to use all the powerful mechanisms offered by the language in order to create better and well-organized applications." —Book Review, Java Universe Developer
"Just finished devouring Java Design and I loved it! I think it is one of those books that will influence my thinking for years to come. (And there have only been a few other books like it in my experience.)" —John Pinto, Director of R&D, Precision Programming, Inc.
"I read with great pleasure your new book. Being an enthusiastic Java programmer I really appreciated your excellent combination of OO design principles and Java concepts like interfaces." —Harald Nekvasil, TAB Ltd.
Get down to business with Coad and Mayfield as they systematically unfold essential strategies for designing better Java apps.
Key Features:
- How to develop an overall design-model shape fast, effectively, efficiently.
- How to get the most from composition and inheritance. If you are in a hurry, be sure to read Chapters 2 and 3. These chapters will move you and will forever change the way you design. Your designs will be far more flexible; you'll gain the recognition and rewards that follow.
- How to design responsible threads. When, how, and why to design-in threads. When you must have threads, when to avoid them.
- How to design appropriate notification mechanisms. Especially important when you want design-in loose coupling among the major subsystems in your design.
New in the Second Edition:
- UML 1.2 notation throughout.
- 8 new strategies for designing with interfaces (12 total).
- Responsible threads.
- Inner classes for adapters.
- 5 new notification mechanisms.
Most helpful customer reviews
22 of 22 people found the following review helpful.
Good Design Book
By Amazon Customer
This book is about design, and is targeted towards readers who have some familiarity with design patterns but need more experience and want to see how to apply these tools using Java.
Regarding the negative reviews, I think the problem is that people with insufficient background are missing the point of the book. The publisher is partly to blame by placing buzzwords like enterprise beans and swing packages on the cover, whereas these are only tangentially touched upon in the text.
The readers who said they're decent Java hackers (that already suggests a person that won't understand design concepts), and people who thought the book spent too much time explaining inheritance and interfaces, just missed the point. The book wasn't explaining these concepts, but rather how to design using these concepts. The authors are guilty of assuming some OOD background from their readers. This book is not for beginners, though some beginners will get a lot out of it.
13 of 14 people found the following review helpful.
Don't miss the point!
By jackofsometrades
Ok, there seems to be some serious inconsistensies between one reviewer and the next. Some say this book is one-star trash, others say it's a five star gem. Weird, eh?
I needed some serious design guidance at my first real work (not in school-class anymore with a teacher nearby). At first I decided not to buy this book because of some of the bad reviews. I bought couple of other books and got nowhere. Now I read this book too and wham was I surprised! This book is excellent.
I find it very obvious now that the persons who gave this book bad reviews were either not good/experienced programmers at all, thus they didn't notice the actual points the authors were trying to convey at times, or the readers just plain read this book too fast with too little thought. It is easy to read this book without actually thinking, because the book does not look very dry or academic. It lacks the "aura of seriousness" just like the author's other book on Color UML, which some people mistakenly dismiss as somewhat of a childrens' book.
This book is NOT about inheritance. It is NOT about interfaces. It is NOT about notification. Nor about threads. Many people thought it was and, of course they already knew those aspects from any basic Java book. This book is about DESIGNING a program using those features. Every chapter cuts the aspects you have to consider about the topic, into a handful of clear guidelines. Every chapter summarizes listing those guidelines at the end of the chapter. If you make the mistake of just reading through, "Aha, yeah, of course... nice, seems smart..." you don't really learn to use them. When you have read this book, go back to design your software. Now, at every step go through all the chapter summaries an APPLY all the guidelines to every design step you make. Then you'll slowly begin to learn. It will feel as if a lightbulb was lit inside your head. "Oh, THIS is how it's done!"
After some experience, you only need this book occasionally, after making the guideline design steps into routine habits. Your code will reflect this by being clear and very professional quality.
Also, someone complained that only some of the UML notation was used. This is again NOT a book on UML. It is a book on the design process/steps that Coad & Co feel are important. Nobody uses every aspect of UML. It is just too huge a notation language. You need to learn a subset that fits YOUR purposes. Some prefer the "Use Case Driven" approach, some "Feature Driven", and so on.
8 of 8 people found the following review helpful.
Java Design - the focus is on DESIGN
By Mark W Mitchell
I read all of the reviews on this book, and found it disturbing how the ratings for this book could go high and low, with few in between.
I read the book, and found it helped me personally in my efforts with developing in Java. The KISS (Keep it simple stupid) method will survive the test of time.
I kept thinking about the review disparities as I read the book. I think that the reviewers who gave low marks were looking for a different kind of book, that might be more related to Java coding tricks - not sure, as I cannot ask them. However this book focuses on program design, and the reviews on the high side focused on this - which is exactly what I was looking for.
I have programmed in Multiple languages over the last 20 years, and I have been learning Java for the last several months as part of my job. Object oriented programming is not a new concept to me. This book isolated the specifics of the Java languages in creating VERY usable classes within a design.
The book isolates 5 concepts to use in designing an Object oriented Java program, and lays out a solid set of rules that can be used for object oriented design even in languages other than Java.
This book uses UML in a clear and consistent manner that will also help clarify some UML ambiguieties for use in Java design - It clarified some UML ideas that other books expressed in highly convoluted ways (I have 3 other UML specific books) .
My issue with the book, is the software on the CD is not clear on its use, and added to the price without adding a lot of Value. The software on the CD is outdated and not possible to register. (you cannot even download a version that was mentioned on their website as of 07/2000 - the CD has version 2.2 and the mentioned software version on their website was 4.0 - but not available for download from togethersoft). If they cut out the CD and reduced the cost of this book it would be a much better value.
The content of the book, and its use of the Java "Interface" classes was excellent - not one of my dozen other Java books clarified this concept anywhere close to this book and it is on this topic that the book was of the greatest value to me.
I have recommended this to anyone needing to learn how to design their classes and programs - not how to code in Java.
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